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Night Out - Love, Death and Monsters

This is a project I did alongside my courses at Focalpoint in Gdansk and then at home over the holidays. Feedback etc is always welcome :)

Before I start a project it helps me to formulate the results I want to visualise as a little story. This is the little story I came up with: On a colonised world, two strange creatures remote-controlled by a transmitter swim through the sea to attend a party in a luxury villa perched on a cliff. One is standing on a pointy rock jutting out of the sea, while the second is about to jump into the water. You can see the creatures gliding through the waves and in the background the light of the party on the cliff. Behind them the double moon of this world. At the party are many important shareholders and rich rulers of the Sarnalist movement, a strong current within the Empire of the Core Worlds that yearns for the search for more economic, personal and spiritual freedom. They form a strong current that wants to break away from the centralist and seemingly democratic Aristocratic Empire. The party will take place after a won political act around this success. The Empire, in the face of its dwindling power, feels compelled to use force to stop this movement and maintain the "sacred balance of the stars". There upon they send the very beings the Soturi, a caste of assassins genetically modified for hundreds of years, to wipe out all involved with a well-aimed blow. They invade the party via the terrace and start killing the luxurious party guests.

Keyframe 1

Keyframe 1

Keyframe 2

Keyframe 2

Keyframe 3

Keyframe 3

Keyframe 4

Keyframe 4

Keyframe 5

Keyframe 5

First Colour and  Texture Ideas.

First Colour and Texture Ideas.

Sketches Creature

Sketches Creature

For the design of the villa, I took my cue from the designs of the well-known architect Van Damme.

For the design of the villa, I took my cue from the designs of the well-known architect Van Damme.

I wanted to tell a short scene using 5-6 keyframes. Before I started, I wanted to sketch out all the scenes to get a clear picture of which characters, objects and creatures appear and need to be designed.

I wanted to tell a short scene using 5-6 keyframes. Before I started, I wanted to sketch out all the scenes to get a clear picture of which characters, objects and creatures appear and need to be designed.